Typically the most broken things that happen in the early game do so not because of them directly, but more so due to the various free effects that push players ahead a turn in development
This time around, we added the classic green mana dork, the Llanowar Elves, one little Snake that just won't quit with Sakura-Tribe Elder , and one of the most fearsome ramping creatures around, the Primeval Titan
Plus, we threw in some Faeries, like Brazen Borrower, Faerie Mastermind, and Halo Foragerthematically fitting, for sure, but also evasive and low-mana-value creatures that will regularly get through defensive lines
Transmogrifying Wand turns any creature into a 2/4 Ox and can do that up to three times